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The gambit is successful, allowing them to quell the Drake and returning the seraph Rohan to his original form. Atakk offers his help at this point, and Mikleo realizes that by combining his armatus's arrows with Atakk's power, they can bring the Drake to earth. Eventually, however, the group needs to somehow quell the Drake hellion flying beyond reach. After sharing his story, he asks to be left alone. Atakk is a lover of art, and seeing the desecration of his beloved collection infected him with malevolence. After quelling him and returning him to his original form, Atakk reveals that he became a hellion when wartime started and nationalistic humans began both trashing art from other countries and moving it on the black market. In Zestiria, Sorey's group meets its first normin at the Dumnonia Museum, where the normin Atakk has turned into the hellion Knight Arthur.
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